Town: Aqdi̊msihāq Se

Aqdi̊msihāq Se

Aqdi̊msihāq Se
Example Tauric architecture.
StateTetbur Commune
ProvenceVātuchàjù Region
RegionVjänf-wot Savannah
Founded1258
Community LeaderElder Cú̄oīr Mbó̄kīnḱ 'Wild Buzz' Hāónvë̂ Yó̄sh Mbó Willins
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4042 m (13261 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population1191
Population Density238 people per km2 (595 people per mi2)
Town AuraWild Magic
Naming
Native nameAqdi̊msihāq Se
Pronunciation/aqˈdi̘msi/ /həˑq/
Direct Translation[sound; music] [physical; tangible]
Translation[Not Yet Translated]

Aqdi̊msihāq Se (/aqˈdi̘msi/ /həˑq/ [sound; music] [physical; tangible]) is a temperate Town located in the Vātuchàjù Region of the Tetbur Commune.

The name Aqdi̊msihāq Se is derived from the Tauric language, as Aqdi̊msihāq Se was founded by Gwaingwen Trthèbe Guynner, who was culturaly Tauric.

Climate

Aqdi̊msihāq Se has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 21°C (69°F). Aqdi̊msihāq Se receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Aqdi̊msihāq Se covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4042 m (13261 ft) above sea level.

Overview

Aqdi̊msihāq Se was founded durring the late 14th century in winter of the year 1258, by Gwaingwen Trthèbe Guynner. The establishment of Aqdi̊msihāq Se was somewhat plagued by a lack of willing colonists, leading to Gwaingwen Trthèbe Guynner electing to pay people to resettle in Aqdi̊msihāq Se.

Aqdi̊msihāq Se was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Aqdi̊msihāq Se is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Aqdi̊msihāq Se is is constructed arround a series of narrow baked earthen mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Aqdi̊msihāq Se's minimaly adiquite are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Something in your gut tells you that you may be unwelcome in Aqdi̊msihāq Se. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Aqdi̊msihāq Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Aqdi̊msihāq Se.

Aqdi̊msihāq Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Aqdi̊msihāq Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Aqdi̊msihāq Se has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Aqdi̊msihāq Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Aqdi̊msihāq Se's public wards, blessings, and other arcane systems.

Aqdi̊msihāq Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Aqdi̊msihāq Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Aqdi̊msihāq Se's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Aqdi̊msihāq Se every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Forlarren near Aqdi̊msihāq Se are known to be a mutant strain of the creature.

Aqdi̊msihāq Se's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Illusion energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4787 m2
    • Cattle and Similar Creatures: 297
    • Poultry: 3573
    • Swine: 238
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 119

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

362 of Aqdi̊msihāq Se's population work within a Foundational Occupation.

794 of Aqdi̊msihāq Se's population do not work in a formal occupation, but do contribute to the local economy. 35 (3%) are noncontributers.

Points of Interest

Aqdi̊msihāq Se is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Aqdi̊msihāq Se might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

The center of Aqdi̊msihāq Se's town square was built around an ancient standing stone.

POI

History

The the a grail of Enchantment, an a grail imbued with potent amounts of Enchantment energies was created near Aqdi̊msihāq Se by in time immemorial, reportedly some time during the early 2nd century.

History